E3 2017: Sprint Vector pushes the limits of VR speed

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Опубликовано 21 июня 2017, 18:18
At E3 2017 GameCrate spoke to Andrew Abedian, Lead Designer of Sprint Vector. He explains how the VR racing title is aiming deliver the exhilaration of high speeds in virtual reality, how the unique movement controls will work, and where Mario Kart-style items will fit into the game's multiplayer.

For more on Sprint Vector, read GameCrate's hands-on impressions: ow.ly/enAH30cL8zh

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