Bennett Foddy, Game Designer, Getting Over It (Design Notes Episode 7 Highlights)

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Опубликовано 13 марта 2018, 16:00
Hear the full interview 👉 goo.gl/fKgQED

Design Notes is a podcast about creative work and what it teaches us. In episode 7, Liam speaks with designer, professor, and philosopher Bennett Foddy about using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It.
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