Large scale multiplayer gaming with open source (Google I/O'19)

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Опубликовано 8 мая 2019, 21:19
Building matchmaking platforms and dedicated game server orchestration can be a lot of work. It can also be a distraction from building your actual game. In this talk, you'll learn how to use open source projects like Agones and Open Match together, for a comprehensive matchmaking and game server hosting solution. The session will cover advanced features such as auto scaling to ensure you can handle everything your game launch needs!

Watch more #io19 here: Gaming at Google I/O 2019 Playlist → goo.gle/300WsBY
Android & Play at Google I/O 2019 Playlist → goo.gle/2GRWlQh
Google I/O 2019 All Sessions Playlist → goo.gle/io19allsessions
Learn more on the I/O Website → google.com/io

Subscribe to the Android Developers Channel → goo.gle/AndroidDevs
Get started at → developer.android.com

Speaker: Mark Mandel

T355DB event: Google I/O 2019; re_ty: Publish; product: Android - Games; fullname: Mark Mandel;
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