GungHo Online Entertainment: Building Scalable Location-based Games with Amazon ECS (Japanese)
1 780
22
Amazon Web Services782 тыс
Опубликовано 17 июня 2019, 21:52
Location-based games using popular game characters need high traffic access. In this episode of This is My Architecture - amzn.to/2WQNKrS, Takanori Kikuchi, CTO at GungHo, explains how they built a highly available and scalable system using Amazon ECS. They also used AWS managed services to meet the demands of features in location-based games. Takanori Kikuchi also talks about the reason they decided to use containers for the first time in their production.
Host: Zenta Hori, Solutions Architect, AWS
Customer: Takanori Kikuchi, CTO, GungHo Online Entertainment, Inc.
Subscribe:
More AWS videos bit.ly/2O3zS75
More AWS events videos bit.ly/316g9t4
#AWS
Host: Zenta Hori, Solutions Architect, AWS
Customer: Takanori Kikuchi, CTO, GungHo Online Entertainment, Inc.
Subscribe:
More AWS videos bit.ly/2O3zS75
More AWS events videos bit.ly/316g9t4
#AWS
Свежие видео
Случайные видео