The Portal Paradox

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There is no "Fourth" dimension
Опубликовано 28 июня 2019, 13:36
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This video is about the Portal Paradox - a paradox in the video game Portal (and Portal 2) regarding whether or not a companion cube passing through a moving portal plops out of the other end with no speed (velocity, momentum), or shoots out at high speed. It’s a question of conservation of momentum, relativity of velocities, wormholes, 3D printers and quantum teleportation, glitches, and more.

REFERENCES

Conservation of momentum

en.wikipedia.org/wiki/Momentum...

Principle of Locality

en.wikipedia.org/wiki/Principl...

YouTube video of testing the Portal 2 game engine on the portal Paradox youtu.be/S85nudR6D-Y

Tutorial for how to program the Portal portals on your own: gamasutra.com/view/feature/132...

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Created by Henry Reich
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