High performance (graphics) programming (Android Dev Summit '19)

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Опубликовано 24 октября 2019, 3:52
This talk details various techniques employed by the Filament rendering engine to deliver high performance on Android devices: CPU cache-friendly programming, multi-threaded job system to saturate cores, dynamic resolution, frame skipping, doing shader computations in half-floats, how to use small float formats for textures, writing SIMD and optimization-friendly C++ code, and more.

Presented by: Romain Guy, Mathias Agopian

Android Dev Summit '19 all sessions playlist → goo.gle/ADS19allsessions

Subscribe to the Android Developers channel! → goo.gle/AndroidDevs

Check out the photo album → goo.gle/ADS19Photos

#AndroidDevSummit event: Android Dev Summit 2019; re_ty: Publish; product: Android - General; fullname: Mathias Agopian, Romain Guy;
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