Scaling globally with Game Servers and Agones (Google Games Dev Summit)

13 211
18.7
Опубликовано 23 марта 2020, 17:00
In this presentation, we will talk about Agones, the open source project for orchestrating game servers built on top of Kubernetes, and also show how you can bring your own GKE clusters to Google Cloud’s new Game Servers product. Game Servers offers an easily automated management layer to coordinate your global Agones clusters, while still giving you a massive amount of flexibility via open source.

Resource(s):
Learn more about Agones and Google Cloud Game Servers:
Game Servers → goo.gle/3dhlaV8
Agones → goo.gle/2xY3CNz
Discover which of our game development solutions best suit your needs → goo.gle/2QvS6zA

Speaker(s): Mark Mandel

Watch more Google for Games Developer Summit:
Mobile Sessions → goo.gle/2Ixkxsn
Cloud Sessions → goo.gle/2TQr1rD
Stadia Sessions → goo.gle/331sK1B

Subscribe to GCP → goo.gle/GCP

We'd love to hear your feedback. Please take this short survey to help us improve on future sessions: goo.gle/3db7Wtf


event: Google for Games 2020; re_ty: Premiere; fullname: Mark Mandel;
Случайные видео
12 дней – 105 2559:13
Pixel 9 Pro - 5 NEW Changes!
283 дня – 1 039 76910:47
The Brightest OLED I've Seen...
10.07.06 – 24 8402:22
NVIDIA - "Scary Graphics"
автотехномузыкадетское