Building gaming analytics online services with Google Cloud and Improbable (Google Games Dev Summit)
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Опубликовано 23 марта 2020, 17:00
Building even the basic versions of the services required to manage an online game and provisioning the infrastructure to run them, takes time and effort. Google Cloud and Improbable want to enable developers to create online games more effeciently so developers can spend more time on gameplay. In this session, we explore how Improbable provides developers with a flexible way to build, host and customize an Online Analytics service for Games based on Google Cloud products such as GCS, Dataflow and BigQuery.
Resource(s):
Learn more about our analytics platform → goo.gle/2xo9WO3
Discover which of our game development solutions best suit your needs → goo.gle/2QvS6zA
Speaker(s): Oliver Van Goethem, Loek Landzaat
Watch more Google for Games Developer Summit:
Mobile Sessions → goo.gle/2Ixkxsn
Cloud Sessions → goo.gle/2TQr1rD
Stadia Sessions → goo.gle/331sK1B
Subscribe to GCP → goo.gle/GCP
We'd love to hear your feedback. Please take this short survey to help us improve on future sessions: goo.gle/3a4xA0N
event: Google for Games 2020; re_ty: Premiere; fullname: Oliver Van Goethem, Loek Landzaat;
Resource(s):
Learn more about our analytics platform → goo.gle/2xo9WO3
Discover which of our game development solutions best suit your needs → goo.gle/2QvS6zA
Speaker(s): Oliver Van Goethem, Loek Landzaat
Watch more Google for Games Developer Summit:
Mobile Sessions → goo.gle/2Ixkxsn
Cloud Sessions → goo.gle/2TQr1rD
Stadia Sessions → goo.gle/331sK1B
Subscribe to GCP → goo.gle/GCP
We'd love to hear your feedback. Please take this short survey to help us improve on future sessions: goo.gle/3a4xA0N
event: Google for Games 2020; re_ty: Premiere; fullname: Oliver Van Goethem, Loek Landzaat;
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