Unity Game Simulation: Find the perfect balance with Unity and GCP (Google Games Dev Summit)
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17.7
Google Cloud Platform1.17 млн
Опубликовано 23 марта 2020, 17:00
Testing your game for balance is hard and time consuming. This session explores how Unity Game Simulation uses Google Cloud to help game studios test game balance. The tool allows studios to use their actual game code, instead of oversimplified and inaccurate spreadsheet models. By running thousands of combinations of settings of their game, Unity can help studios make data-driven decisions faster. This tool gives them more time to innovate new in-game experiences for their players and spend less time testing and balancing. We will highlight a use case from a studio that has used Unity Game Simulation during development to improve their gameplay.
Resource(s):
Try the open beta for free → goo.gle/2Uwu4FS
Discover which of our game development solutions best suit your needs → goo.gle/2QvS6zA
Speaker(s): Moe Sy, Christina Guo, Jason Greco
Watch more Google for Games Developer Summit:
Mobile Sessions → goo.gle/2Ixkxsn
Cloud Sessions → goo.gle/2TQr1rD
Stadia Sessions → goo.gle/331sK1B
Subscribe to GCP → goo.gle/GCP
We'd love to hear your feedback. Please take this short survey to help us improve on future sessions: goo.gle/2wnZiGX
event: Google for Games 2020; re_ty: Premiere; fullname: Moe Sy, Christina Guo, Jason Greco;
Resource(s):
Try the open beta for free → goo.gle/2Uwu4FS
Discover which of our game development solutions best suit your needs → goo.gle/2QvS6zA
Speaker(s): Moe Sy, Christina Guo, Jason Greco
Watch more Google for Games Developer Summit:
Mobile Sessions → goo.gle/2Ixkxsn
Cloud Sessions → goo.gle/2TQr1rD
Stadia Sessions → goo.gle/331sK1B
Subscribe to GCP → goo.gle/GCP
We'd love to hear your feedback. Please take this short survey to help us improve on future sessions: goo.gle/2wnZiGX
event: Google for Games 2020; re_ty: Premiere; fullname: Moe Sy, Christina Guo, Jason Greco;
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