Directional Sources & Listeners in Interactive Sound Propagation using Reciprocal Wave Field Coding

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Опубликовано 3 сентября 2020, 20:36
We present the first wave-based interactive system for practical rendering of global sound propagation effects including diffraction, in complex game and VR scenes with moving directional sources and listeners.

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Note: There is no narration in this video, only acoustic loudness and direction variations as indicated by notes in each scene.
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