Directional Sources & Listeners in Interactive Sound Propagation using Reciprocal Wave Field Coding
8 077
8.7
Microsoft Research334 тыс
Следующее
Опубликовано 3 сентября 2020, 20:36
We present the first wave-based interactive system for practical rendering of global sound propagation effects including diffraction, in complex game and VR scenes with moving directional sources and listeners.
See more at microsoft.com/en-us/research/v...
Note: There is no narration in this video, only acoustic loudness and direction variations as indicated by notes in each scene.
See more at microsoft.com/en-us/research/v...
Note: There is no narration in this video, only acoustic loudness and direction variations as indicated by notes in each scene.
Свежие видео
Случайные видео