User analytics in Immersive Stream for XR

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Dataflow for real-time IoT analytics
Опубликовано 24 октября 2022, 22:38
User analytics plays a crucial role when it comes to understanding customers, iterating products, and generating business insights. This tutorial will show you how to use Google Analytics with a 3rd-party Measurement Protocol plugin developed by UNAmedia to track user interactions and behaviors in Immersive Stream for XR. Google does not charge for access to the 3rd-party Measurement Protocol plugin and to Unreal® Engine, which is subject to the Unreal® Engine End User License Agreement.

Chapters
0:00 - Intro
0:40 - 3rd-party Measurement Protocol plugin overview
1:11 - Tutorial context explanation
1:51 - Plugin installation, configuration, and enablement
2:48 - Google Analytic setup
4:20 - Basic event tracking for what paint colors are most often chosen
5:53 - Advanced event tracking for what paint colors and audio systems are most often chosen
8:30 - Wrap

3rd-party Measurement Protocol analytics plugin → goo.gle/3N3u9eV
Updated Immersive Stream for XR Unreal template project in this tutorial → goo.gle/3spNLjX

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