Designing & Developing for the Daydream Controller - Google I/O 2016

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Опубликовано 20 мая 2016, 0:15
The Daydream controller connects people to their environment by enabling them to grab objects, manipulate menus, and more. The high-quality gyroscope and touchpad offer a new set of interactions to your applications & experiences.

We dive briefly into the design process behind the controller's creation, walk through the technical concepts, and show how to implement controller support in Unity and C++. Finally, we share best practices we've learned and showcase real-world examples of what this new input device can do.

See all the talks from Google I/O 2016 here: goo.gl/olw6kV
Watch more Android talks at I/O 2016 here: goo.gl/Uv3jls
Watch more Chrome talks at I/O 2016 here: goo.gl/JoMLpB
Watch more Firebase talks at I/O 2016 here: goo.gl/JTH9Fr
Subscribe to the Google Developers Channel: goo.gl/mQyv5L

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