Modeling and Texturing behind the “Mustang Omega” in Star Citizen

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Опубликовано 1 декабря 2014, 16:14
AMD’s Jason Megit talks with Star Citizen’s Lead Ship Modeler Chris Smith to showcase the modeling and texturing of AMD’s in-game racing ship, the “Mustang Omega”. They also talk about the advances in modeling capability as graphics hardware improved.

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