Gingee Games: Practics of Cross Platform Development with Gingee (case study) (DevGAMM Moscow 2014)
"Practics of Cross Platform Development with Gingee (case study)" Download presentation: slideshare.net/flashgamm/practics-of-cross-platform-development-with-gingee-case-study Moshe
320
53
НЕ ВЫКЛАДЫВАТЬ ПО ПРОСЬБЕ КОМПАНИИ Фандрейзинг и экзиты в игровой индустрии / Илья Опренко (UBS)
Илья Опренко, директор UBS, делает обзор основных способов привлечения финансирования для гейминговых компаний, раскрывает суть фандрейзинга и экзитов, а также разбор существующих наиболее
319
10.3
Игры и LEGO: лицензионные игры про кубики в ритейле / Андрей Ивашенцев (Yode Group)
Андрей Ивашенцев, Chief Innovation Officer в Yode Group, делится опытом разработки игры для программ лояльности в ритейле по франшизе вселенной LEGO – в частности об управленческих и технологических
318
20.8
Bring me Cakes. От Сан Франциско до релиза
Олег Придюк, Евангелист, King Алексей Гулев, CEO, Potato Jam Это доклад о разработке, маркетинге и релизе Bring Me Cakes — инди-игры из Минска, а также 5 коротких историй про инди-команды, которые
318
9.3
Unity: The Value of Collaboration (DevGAMM Moscow 2014)
"The Value of Collaboration" David Helgason leads Unity Technologies in its mission to democratize game development through the best technology, the best tools, and the best business
317
52.5
#ArtReview. Lost Words: Beyond the Page vs. @VeraVelichko(OWL Studio)
Vera Velichko, CEO of OWL Studio, reviews Lost Words: Beyond the Page by Sketchbook Games from Colchester, UK.
316
11.4
Dell Siefert (Blind Squirrel Games) - Finding the Game
Find a Game’s Identity through honesty and quick iteration. Discussing development trends and the challenges of distinct IP.
316
20.7
FlashGameLicense system for indie developers and flash portals (Flash GAMM Kyiv 2011)
"Become a sponsorship ninja by utilizing FlashGameLicense.com" Download presentation: goo.gl/xlVSq Merlin Gore, FlashGameLicense Learn how to get your game sponsored or licensed using
316
26
Reversing the leaderboard - importance of seeing a person as a human / Michalina Milewicz Zalewska
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro Servant leadership has emerged as a new style of
314
20.6
Мобильные платежи от Gate2Shop (Flash GAMM Moscow 2012)
"Добавьте значимости Вашей компании..." Скачать презентацию: goo.gl/hW02X Надежда Иванова -- Менеджер по работе с ключевыми партнерами Gate2Shop.
314
104.3
How to effectively integrate an IP/Brand into your game - Ismael Jorge Soler (Yodo1 Games)
This talk will guide you through the process of analyzing an IP, making sure you get the most out of it to integrate into your game successfully.
313
11.3
Developing key art for games - Viktor Blanke, Art Director, Mojang Studios
About talk Key art is the first visual representation of a game that most players will encounter in multiple contexts and places.
311
14.5
Михаил Юрчанка (4 I Lab) - Особенности геймдизайна в VR на хакатоне
В этом докладе Михаил, один из основателей студии 4 I Lab, на примере игры Drunk or Dead, поделится опытом разработки VR-проекта в условиях 48-и часового хакатона.
309
20.3
Recharging classic Atari games for modern times / Tadas Migauskas (@SneakyBoxStudios)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro What does it mean to re-make a classic 80's game
308
Интервью с Александром Ларько и Василием Поваляевым, Tiny Room Stories Town Mystery v2
DevGAMM – 9 октября 2019, 9:00
307
Интервью с Ренди Питчфордом, CEO Of Gearbox Software
DevGAMM – 13 сентября 2019, 9:00
307
Jingxian Ma (Mobvista) - How to gain success in China
This session will target for developers who are willing to achieve something in Chinese Gaming Market.
306
How to Craft the Perfect Pitch / Nathan Sölbrandt (Xsolla)
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together. xsolla.pro/6po About talk Struggling with how to pitch your game?
305
Sean Druitt, Daniel Fisher (QUT) - Oculus + Lasers = Dinosaurs: Riding the wave of new technology
Sean Druitt, Daniel Fisher (QUT) Oculus + Lasers = Dinosaurs: Riding the wave of new technology Presentation is coming soon
305
Award ceremony Game contest DevGAMM Kyiv 2013
Page contest: devgamm.com/kyiv2013/en/games/contest
304
50.3
Boostermedia: Overcome the bottleneck of HTML5 mobile game performance (DevGAMM Moscow 2014)
"Overcome the bottleneck of HTML5 mobile game performance" Download presentation: slideshare.net/flashgamm/boostermedia-overcome-the-bottleneck-of-html5-mobile-game-performance David
304
101
Dennis Micka from Guerrilla Games invites to #DevGAMM Lisbon 2023 #gamedev #horizonforbiddenwest
Dennis Micka from Guerrilla Games is one of many speakers at DevGAMM Game Conference in Lisbon. Join them all on November 16-17, 2023.
303
How to Pitch: Captains of the Winds, Speed Limit, Warshmallows / #PublicPitch (2020)
Is your game pitch good enough to interest publishers and investors? Public Pitch is the way to find out!
303
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together.
302
Management Approaches to Localization / Mark Barney (Firefly Studios)
Localization is one of the most important ways to engage with fans and find new markets for our games.
302
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel Nielsen
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together.
300
Impact of strategic session. HR culture and trust / Kirill Goncharik (Nord Beaver)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro What is strategic session and what purpose team
299
Mike Rose (tinyBuild) - How Well Do Games Sell in 2015?
"How Well Do Games Sell in 2015?" Mike Rose, tinyBuild slideshare.net/flashgamm/mike-rose-how-well-do-games-sell-in-2015
298
Brjann Sigurgeirsson (Image & Form) - Making A Successful Premium Game: SteamWorld Dig
“Making A Successful Premium Game: SteamWorld Dig” Brjann Sigurgeirsson, Image & Form slideshare.net/flashgamm/brjann-sigurgeirsson-making-a-successful-premium-game-steamworld-dig
298