DevGAMM

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27 тыс
подписчики
3.53 млн
просмотры
1 790
видео
26 Дек 2011
создан
210 дней 28:52
Entering the unknown - Make China your #1 Market - Aleksander Ptak (Huqiao)
China is known as a closed country, with many rules that You as a game developer can't surpass. Harsh censorship, need of a local partner, ISBN licenses - these things are only the tip of an iceberg .
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19.05.22 26:46
CRM & Data: love or hate? / Anna Antonenko (Rovio Entertainment)
Join us at our next event – DevGAMM Vilnius 2022!
295
25.08.23 25:14
AI / ML for Indies / Tyler Coleman (Retora Games)
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together.
293
311 дней 47:03
Is Crowdfunding Still An Option? - Anya Combs (Freelance, Games Consultant )
About talk Discover the future of mobile user acquisition through my presentation on the 'Top Mobile User Acquisition Trends in 2023.' Gain insights into the transformation of essential mobile
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186 дней 45:08
Empowering UX/UI quality of event iterations - Andrii Taliashvili, Senior UX/UI Designer (Wargaming)
Empowering UX/UI quality of event iterations, shown on Halloween events at World of Tanks - Edvice is a global learning and collaboration platform that boosts the growth of the gaming industry by
291
14.10.23 29:12
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together.
291
01.12.16 37:02
QA - Google Apps & Games Track
Questions answered by: Mladen Vlašić, Gaming Industry Expert in CEE, Google Mariusz Gasiewski, Google Performance Products Expert in CEE, Rami Jawhar, Strategic Partner Manager (Google’s Apps and
291
11.01.14 22:13
Playscape: The next big thing is Real-Time Multiplayer Games (DevGAMM Kyiv 2013)
"The next big thing is Real-Time Multiplayer Games" Download presentation: slideshare.net/flashgamm/playscape Eyal Rabinovich is a co-founder and VP marketing at PlayScape, a leading
291
01.12.20 50:17
Your successful launch with Google AC / Daria Bogdanova (Google)
This talk covers the key success factors of launching UA campaigns for mobile gaming apps with Google.
290
271 день 49:17
Designing Cauldrons for 'Horizon Forbidden West' - Dennis Micka (Senior Game Designer, Guerrilla)
Dennis Micka, Senior World Designer at Guerrilla, will discuss the creation and iteration process of Horizon Forbidden West's Cauldrons, from concept to finish.
289
22.09.21 27:03
Rival Peak: Postmortem of a multi studio collaboration / Christopher Hamilton (Genvid Technologies)
Rival Peak was a Massive Interactive Live Event (MILE) that was a collaboration between Genvid Technologies, Facebook, Pipework Studios and DJ2 Entertainment.
289
13.06.17 29:17
Интеграция бренда в детские приложения: Ожидание/Реальность
Алексей Ильин, Старший продюсер, Интерактивный мульт Юрий Красильников, Директор по развитию бизнеса/продюсер, TrilobiteSoft Мы расскажем, чего ожидать от процесса создания приложений, совместно с
288
29.05.13 26:04
6waves: The End of Social Games? (Flash GAMM Moscow 2013)
"The End of Social Games?" Download presentation: slideshare.net/flashgamm/6wawes-the-end-of-social-games Stephen Lee is Executive Director of Business Development at 6waves.
287
31.05.21 50:34
Pixel Ripped: Using Affective Memory to Increase Immersion in Games / ARVORE Immersive Experiences
The ARVORE Immersive Experiences team tells which elements based on affective memories contributed to increase the immersion in the Pixel Ripped games.
282
19.06.23 51:19
Making a living as a concept artist / Darek Zabrocki (Darek Zabrocki Studio)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro Art and business, is it possible to merge these
280
02.03.21 1:43:05
How to Pitch: The Frosted, Warshmallows, Torn Away, You Suck at Parking / #PublicPitch (2020)
Is your game pitch good enough to interest publishers and investors? Public Pitch is the way to find out!
280
24.12.18 17:19
Dean Zhao (Perfect World Games) - Publishing in China: platforms, marketing and opportunities
This session will focus on the Chinese market, the new era of Chinese publishing, working with China steam platform.
280
30.05.13 20:19
Rocket Jump: Интеграция проекта в несколько социальных сетей не причина головной боли. (Flash GAMM)
"Интеграция проекта в несколько социальных сетей не причина головной боли." Скачать презентацию
280
238 дней 1:00:10
Public Pitch (Gdańsk 2024 Edition)
Hosted by the legendary Rami Ismail, Public Pitch featured five game developers presenting their pitch decks to a panel of judges: - Alex Nichiporchik (tinyBuild) - Marcin Chyliński (Forever Seed
279
182 дня 28:00
Boosting revenue with smart Live Ops research - Stan Minasov, VP of Product (AppMagic)
With the mobile game market in a state of turbulence and a critically low success rate of new games, it's more important than ever to operate an already-launched game the right way.
278
315 дней 28:28
Embedding and Empowering your QA - Gabby Llanillo (QA Supervisor, Riot Games)
About talk QA testing for video games in the past has generally been tacked on at the end of the development cycle which has resulted in buggier games.
277
08.07.23 44:50
Why many educational games are not fun - And what to learn form that / Florian Friedrich
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro While people keep wondering why they can play
277
17.06.21 22:09
Live Ops and their importance for your game / Aleksandar Ivanov (Imperia Online JSC)
Aleksandar Ivanov, Marketing & Business Development Specialist at Imperia Online JSC, talks on key elements of live ops and why are they crucial for the sustainability and longevity of your game
277
07.06.16 30:35
Antony Douglas & Andy Touch (Unity Technologies) - Unity & VR
Virtual Reality is going to change the digital experience forever. At Unity we are building tools that will enable developers and to publish next-gen content today.
276
59 дней 0:34
Joshua Flitcroft from IO Interactive invites to DevGAMM Lisbon 2024 🇵🇹
DevGAMM Game Conference presents its most stunning location yet – a B2B event by the Portuguese Oceanside!
275
17.06.14 27:21
Flox: Building Games With A No-Fuzz Backend (DevGAMM Moscow 2014)
"Flox: Building Games With A No-Fuzz Backend" Download presentation: slideshare.net/flashgamm/flox-building-games-with-a-nofuzz-backend Holger Weissböck is the lead developer of Flox.
275
07.08.17 24:24
Christopher Floyd (Indies Workshop, Radial Games) - Indies Workshop: Building a Co-Working Community
In 2015, Indies Workshop opened its doors as the first game-industry co-working space in Seattle, WA. Christopher will present his lessons learned over the past two years of running Indies Workshop.
274
28.12.11 58:23
Adobe: Accelerating 2D and 3D Games on the GPU (Flash GAMM Kyiv 2011)
"Accelerating 2D and 3D Games on the GPU" Download presentation: goo.gl/w6IN1 Lee Brimelow is a developer evangelist at Adobe Tom Krcha works as a Gaming Evangelist at Adobe Come and see
273
17.06.14 56:51
Interactive Installations: Massively Single-player Offline Games (DevGAMM Moscow 2014)
"Interactive Installations: Massively Single-player Offline Games" Скачать презентацию: slideshare.net/flashgamm/interactive-installations-massively-singleplayer-offline-games Валентин
273
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