Applied Data Science for monetization: pitfalls and misconceptions / Vladislav Grozin (INCYMO.AI)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro Vladislav Grozin, Head of Data Science of
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Christopher Hamilton (Genvid Technologies) – The Future of E-Sports and Interactive Livestreaming
With ever-growing audiences watching games, developers need to ask “how will this impact our industry?” Chris explores how developers can directly address their viewing audience with examples from
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Интервью с Александром Колесником (ToonGuru) @ Flash GAMM Kyiv 2012
Вопросы к Александру Колеснику, соучредителю анимационной студии Toonguru: 1) Как вы считаете, почему анимации уделяется там мало внимания в нашей стране?
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Finite state machines:why using them and how they can save devs and designers mental sanity
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro FSM's or Finite state machines sound scary to
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The Snowball Effect - how we got 1M players to try out The Riftbreaker / Piotr Bomak (EXOR Studios)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro Nowadays, there are numerous things you can do
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Семен Фриш: Социальные медиа в маркетинге (Flash GAMM)
"Прикладная социальная магия" Скачать презентацию: goo.gl/73CEj Семён Фриш — cоучредитель студии nucleart.net Два года назад Twitter рассматривался в основном, как на развлечение и трата
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Interview with Eyal Rabinovich (MoMinis) @ Flash GAMM Kyiv 2012
Questions to Eyal Rabinovich, co-founder and VP marketing at MoMinis: 1) Whay do you expect from the conference? 2) Is there a success recipe for an Android game?
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GamesPassport: Monetizing of flash games (Flash GAMM Kyiv 2011)
"Monetizing Each of Your Games on a Dedicated Website -- Taking a Different Angle for Game Monetization" Konrad Holubek is Business Development Director for Games Passport at Mediastay.
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Hunting for exoplanets in EVE Online
Attila Szantner, CEO, Massively Multiplayer Online Science Presentation: drive.google.com/open?id=1wqOw44E3cLAUZisNoZU-_GJDF0dXesPl Project Discovery Exoplanets is the second iteration of
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AI-Enhanced Game Development: Unleashing Creativity and Empowering Leaders/Mike Rafiienko(tinyBuild)
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together.
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How Neuroscience revolutionizes User Research / Philipp Zent (Brainamics GmbH)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro User research is an often overlooked but
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ДеньгиOnline: Платежные системы для online игр (Flash GAMM Moscow 2012)
Платежные системы для online игр. Скачать презентацию: goo.gl/shLcY Вячеслав Федоров -- руководитель PR службы компании ДеньгиOnline В докладе пойдет речь о способах электронных платежей.
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Oliver Trogemann (Bigpoint) - The creative process: sentinels in Shards of War
How Bigpoint created the Sentinels in Shards of War, their new MOBA game, and how it changed over the last months to accommodate new production challenges. Oliver Trogemann.
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Game Roast (DevGAMM Gdańsk 2023 Edition)
This edition of the Game Roast from Gdańsk features Rami Ismail, Jon Carnage (tinyBuild) and Alexey Davydov (Flazm Interactive Entertainment).
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Интервью с Кириллом Золовкиным и Александром Кондыревым, Gripper
DevGAMM – 24 сентября 2019, 9:00
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Интервью с Энрике Олифьерсом, Bossa Studio, создателем Surgeon Simulator, I am Bread
DevGAMM – 9 сентября 2019, 9:00
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Иван Возняк (Mail.Ru Group) - Аудитория киберспорта и основные инструменты общения с ней
В данном докладе Иван расскажет об организации соревнований для игр компании Mail.ru.
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Andy Touch (Unity) - Hands-on with Audio Mixing in the Unity 5 Game Engine
"Hands-on with Audio Mixing in the Unity 5 Game Engine" Andy Touch, Unity
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Интервью с Антоном Михайловым и Дмитрием Пятовым, Spaceland
DevGAMM – 4 октября 2019, 9:00
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Rose Thomas (King) - 5 Years and Counting: Keeping Our Pet Alive
King’s Pet Rescue Saga has been live for over 5 years. But what has kept PRS players so engaged over the years, and just how much has it changed over the years?
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Hardsurface Modeling Techniques for Games / Pedro Augusto (Ten Square Games)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro In this presentation, speaker shows my
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Introducing the MENA Market to Game Developers / Dina Rashdan (Tamatem Games)
Join us at our next event – DevGAMM Vilnius 2022!
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Chris Charla (ID@Xbox) - Maximize your sales on Xbox One: Do’s and Don’ts
During this insightful talk from Chris Charla, you will learn how to boost your sales and take advantage of developer's program on Xbox One before, during and after your game launch.
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DO NOT go with the (wrong) flow - Giulia Zamboni (Lead Producer, Supermassive Games)
About talk Hands-on tips about video game production, using real-life situations as a guide.
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Skill Gaming - Growth, Opportunities & Challanges / Priyank Badkul (Tripledot Fortune)
Use Edvice to get personal consultations from top experts in your field and improve your skills through free educational content edvice.pro Sessions details: - Introduction to RMG skill
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AI for Art Generation / Dave Savio (Artifactory.ai)
Xsolla Funding connects developers, publishers, and investors who want to grow their video game business together.
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Attract Media Using Competitive Analysis: A Guide for Indie Devs / Logan Williams (Indie Wolverine)
The presentation by Logan Williams, Marketing Consultant at Indie Wolverine, focuss on what he believes to be an incredibly underrated part of creating a successful marketing strategy: competitive
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Game Roast (DevGAMM Gdańsk 2024 Edition)
🔥 Game experts roast games while developers defend in lightning-fast rounds. The audience picks winners, and losers gulp down wild cocktails onstage.
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Itai Edry (TabTale) - The Idea Factory – What it takes to create and manage a Super Casual studio
Innovative, Unique, Funny, Exciting, Fun, Addictive. These are all words that every developer wants associated with his game.
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