Ender’s Game for Science: Games for Real, for Now, or we Lose the Brain War           

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Опубликовано 6 сентября 2016, 16:37
The U.S. is currently in a global competition for science and engineering talent. Only a small fraction of our populace pursues careers as scientists or engineers, in direct contrast with emerging countries for which 50 ΓÇ£Second only to a weapon of mass destruction detonating in an American city, we can think of nothing more dangerous than a failure to manage properly science, technology and education for the common good over the next quarter century.ΓÇ¥ Games have the potential to address this situation head-on, providing mass-customized, quality education on a scale that far exceeds the reach of the U.S. university system in science and engineering fields. Even more compelling are the emerging data that show games provide superior learning outcomes to lecture-based instruction, in almost all cases.
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