The History and Future of Serious Games         

261
Опубликовано 6 сентября 2016, 16:39
Computer games and videogames have morphed from a cottage business into a global media and software industry. While there have been pockets of derivative activity related to game technology, only in the last few years has there been a real movement toward expanding this industry in new and exciting ways. Today the general use of games and game technologies for purposes beyond entertainment is collectively referred to as ΓÇ£serious gamesΓÇ¥. The Serious Games Initiative was formed in 2002 and since its inception has been among a number of critical efforts to expose the commercial, independent and academic world to the innovations and ideas of the gaming community. In this talk we will explore the total gamut of the serious games field and how its technologies are being applied to problems in healthcare, productivity, visualization, education and training. Next we will discuss the current state of the field as it relates to research and what kind of infrastructure is needed to take full advantage of the interdisciplinary use of games, and also consider the growing virtuous cycles and relationships between serious games and commercial entertainment games.
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