AWS re:Invent 2015 | (GAM404) Evolve: Hunting Monsters in a Low-Latency Multiplayer Game on EC2

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Опубликовано 12 октября 2015, 20:36
Hear how Turtle Rock launched Evolve, their fast-paced mercenary-vs-monster first-person shooter (FPS), to millions of players using AWS regions around the globe. Turtle Rock provides an in-depth view into Evolve's architecture on AWS, including both their Amazon EC2 and Elastic Load Balancing web API stack, as well as their Crytek-based UDP game servers. Hear how they used Amazon VPC subnets, along with an RDS MySQL based server registration service, to balance players across Availability Zones and regions. Learn about Turtle Rock's innovative game server scaling logic, which maintains a pool of game server capacity while keeping costs in check. Finally, see Evolve’s Graphite and Grafa monitoring setup, which provides player count and server health status across their worldwide fleet.
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