Design Is [Immersive] – Meaning Modes in Design

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Опубликовано 25 октября 2017, 22:05
Marsha Haverty discusses what it takes to ensure our designs — whether they involve gesturing to holograms, tapping screens, speaking to a voice UI, or any other combination — are immersive in the right ways to feel new, yet natural.

Design Is […] is a monthly speaker series on the future of design and creativity. Each public talk is centered on a theme, and the series highlights a broad range of perspectives on everything from human-centered design to VR and ethics. Learn more about the series at: goo.gle/2meEcFz


Stay up-to-date with future Design Is [...] videos and more by subscribing to Google Design's YouTube channel: goo.gl/naDtMa

Marsha is an experience architect at Autodesk focused on the information architecture of tools product designers and engineers use to make things. Before Autodesk, she designed interactive data visualizations to help IT security teams decide where best to invest efforts, and spent the first part of her career in interactive agency settings. Long interested in the evolution of UX as a field, her 2002 paper in Journal of the Association for Information Science and Technology is used as curriculum for information architecture classes in the US and abroad, and she is currently focused on bringing to UX design implications from ecological psychology.

Marsha's Linkedin account: goo.gl/k9ouYp
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