Google Developers2.4 млн
Опубликовано 9 мая 2018, 18:41
AR is a new medium with an entirely new set of design challenges and opportunities. This session will cover everything Google has learned so far about AR design, presented as a set of specific best practices. Topics will include volumetric interfaces, object placement, scene understanding, and designing for all users.
Rate this session by signing-in on the I/O website here → goo.gl/k2KcMp
Watch more AR & VR sessions from I/O '18 here → goo.gl/NzShvD
See all the sessions from Google I/O '18 here → goo.gl/q1Tr8x
Subscribe to the Google Developers channel → goo.gl/mQyv5L
#io18 event: Google I/O 2018; re_ty: Publish; product: ARCore - General; fullname: Alesha Unpingco, Alex Faaborg; event: Google I/O 2018;
Rate this session by signing-in on the I/O website here → goo.gl/k2KcMp
Watch more AR & VR sessions from I/O '18 here → goo.gl/NzShvD
See all the sessions from Google I/O '18 here → goo.gl/q1Tr8x
Subscribe to the Google Developers channel → goo.gl/mQyv5L
#io18 event: Google I/O 2018; re_ty: Publish; product: ARCore - General; fullname: Alesha Unpingco, Alex Faaborg; event: Google I/O 2018;
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