Radeon™ ProRender: How to Create Skin Using Subsurface Scattering in the Plug-In for Blender™

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AMD625 тыс
Опубликовано 10 мая 2018, 16:15
Radeon™ ProRender is AMD’s fast, easy, and incredible physically-based rendering engine for CAD designers and 3D artists that is available for many popular digital content-creation applications with free plug-ins and add-ins for Autodesk® 3ds Max®, Autodesk® Maya®, Blender™, and Dassault Systèmes SOLIDWORKS®. It is also natively integrated into Maxon’s Cinema 4D™ version R19.

In this how-to video, learn how to create a skin shader using subsurface scattering in the Radeon™ ProRender plug-in for Blender™

Learn more: pro.radeon.com/prorender

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