Making high fidelity Android games possible with Vulkan (Google I/O'19)

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Опубликовано 9 мая 2019, 19:38
Bringing high quality and modern graphics to Android via Vulkan is a long journey, but there has been a lot of progress. The Vulkan ecosystem is healthier than ever. In this session, you'll learn how Vulkan is the path to high performance graphics as well as how you can adopt your games and engines.

Watch more #io19 here: Gaming at Google I/O 2019 Playlist → goo.gle/300WsBY
Android & Play at Google I/O 2019 Playlist → goo.gle/2GRWlQh
Google I/O 2019 All Sessions Playlist → goo.gle/io19allsessions
Learn more on the I/O Website → google.com/io

Subscribe to the Android Developers Channel → goo.gle/AndroidDevs
Get started at → developer.android.com

Speaker(s): Francesco Carucci, Jung-woo Kim, Tom Olson

T15555 event: Google I/O 2019; re_ty: Publish; fullname: Francesco Carucci;
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