Running tests in your games more efficiently, feat. SuperScale & Traplight (Playtime 2019 - Games)
2 360
27.1
Android Developers1.32 млн
Следующее
Опубликовано 17 декабря 2019, 0:26
It is hard to prioritize which tests to perform, results might be confusing and actions are often postponed or never implemented. In this session top developers their experience with testing, their methodology, how they prioritize a pipeline of tests and timing. Learn how can you increase the efficacy of tests across different areas, whether it's technical, game mechanics or monetization.
Speakers:
Ignacio Monereo - Partner Development Manager, Google Play
Ivan Trancik - CEO, SuperScale
Riku Rakkola - CEO, Traplight
#GooglePlaytime event: Playtime 2019; re_ty: Publish; product: Google Play - General; fullname: Ignacio Monereo;
Speakers:
Ignacio Monereo - Partner Development Manager, Google Play
Ivan Trancik - CEO, SuperScale
Riku Rakkola - CEO, Traplight
#GooglePlaytime event: Playtime 2019; re_ty: Publish; product: Google Play - General; fullname: Ignacio Monereo;
Случайные видео