How to make multiplayer matchmaking easier and scalable with Open Match (Google Games Dev Summit)

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Опубликовано 23 марта 2020, 17:00
Learn more about Open Match, the open source matchmaking framework co-founded by Google Cloud and Unity. Hear how the game studio Grenge is using Open Match to create a flexible matchmaker for their new game, Kick-Flight, and how they will be able to customize and reuse it for future mobile game without having to redevelop everything from scratch. They will also discuss their use of other Google Cloud products including GKE and Cloud Spanner.

Resource(s):
Learn more about Open Match → goo.gle/2xUMmc3
Discover which of our game development solutions best suit your needs → goo.gle/2QvS6zA

Speaker(s): Samir Hammoudi, Yasunori Ishikawa

Watch more Google for Games Developer Summit:
Mobile Sessions → goo.gle/2Ixkxsn
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Stadia Sessions → goo.gle/331sK1B

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event: Google for Games 2020; re_ty: Premiere; fullname: Samir Hammoudi, Yasunori Ishikawa;
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