Answering your top questions on AGDK

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Опубликовано 20 сентября 2021, 23:00
We launched the Android Game Development Kit (AGDK) in July, and have collected some top questions from developers - ranging from AGDK libraries and tools, optimizing memory and debugging crashes in Android, implementing graphics and how to share feedback. Watch the Q&A video to learn more about our answers to these questions.

Q1.
Android Games site → goo.gle/39n7DKY
How to customize your game engine → goo.gle/3Aum3F3
Android Studio Profiler → goo.gle/3Atnljx
Android Performance Tuner → goo.gle/2DW4iX7

Q2.
AGDE prerequisites → goo.gle/3AmW8z4

Q3.
AGDK game libraries → goo.gle/3u8VvHj
Unity documentation → goo.gle/3hPXnQ0

Q4.
Game Mode API, Interventions → goo.gle/3h5moqo
ADGK download → goo.gle/3kocfqp

Q5.
Memory Profiler → goo.gle/39nX3DG
Memory management documentation → goo.gle/3nY90Iq

Q6.
Deobfuscate or symbolicate crash stack traces → goo.gle/2XQL24J
AGDE ndk-stack → goo.gle/3lJeLY0
AGDE download → goo.gle/3CriK27

Q7.
OpenGL ES → goo.gle/39jId0Q
Vulkan → goo.gle/3ks8e4C
GPU rendering → goo.gle/3tZqR30

Q8.
Vulkan graphics in Android → goo.gle/3tVmWE8

Q9.
Report bugs → goo.gle/3lHShXh

Android and Play at Google for Games Developer Summit → goo.gle/3hSeO2t
Subscribe to Android Developers → goo.gle/AndroidDevs

#Featured #GoogleforGames #game
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