Velocity & Luminance Adaptive Rasterization | GDC 2022 | Intel Software

831
18.5
Intel Software258 тыс
Опубликовано 27 апреля 2022, 19:47
This session is divided into three main sections. First, we introduce the new DirectX* 12 Ultimate variable rate shading API, including a summary of recent titles and literature that have taken advantage of tier 1 and tier 2 variable-rate shading. Second, inspired by research literature in the field, we share details of our implementation and optimization of content and motion-adaptive error metric as a demonstration in the DirectX 12 MiniEngine. Finally, we discuss our implementation's performance and quality trade-offs and share details on how to get access to our implementation.

VRS Tier 2 Velocity & Luminance Adaptive Rasterization with Microsoft Mini-Engine: github.com/GameTechDev/VALAR

Velocity and Luminance Adaptive Rasterization Using VRS Tier 2: intel.com/content/www/us/en/de...

About Intel Software:
The Intel® Developer Zone encourages and supports software developers that are developing applications for Intel hardware and software products. The Intel Software YouTube channel is a place to learn tips and tricks, get the latest news, watch product demos from both Intel, and our many partners across multiple fields. You'll find videos covering the topics listed below, and to learn more, you can follow the links provided!

Connect with Intel Software:
Visit INTEL SOFTWARE WEBSITE: intel.ly/2KeP1hD
Like INTEL SOFTWARE on FACEBOOK: bit.ly/2z8MPFF
Follow INTEL SOFTWARE on TWITTER: bit.ly/2zahGSn

INTEL SOFTWARE GITHUB: bit.ly/2zaih6z
INTEL DEVELOPER ZONE LINKEDIN: bit.ly/2z979qs
INTEL DEVELOPER ZONE INSTAGRAM: bit.ly/2z9Xsby
INTEL GAME DEV TWITCH: bit.ly/2BkNshu

#intelsoftware #gamedev #gdc2022

Velocity & Luminance Adaptive Rasterization | GDC 2022 | Intel Software
автотехномузыкадетское