How Games Used to Look: Why Retro Gaming on a CRT Looks WAY Different

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Tek Syndicate673 тыс
Опубликовано 5 марта 2023, 16:45
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TOC

2:00 pixels vs dots
8:00 scanlines
10:15 the connection
13:55 additional notes
15:45 CRT filters for you LCD
17:25 half price on the wireless controller

Retro games are still huge. There's the emulation scene, mini snes, nes, genesis, and even playstation... We have virtual consoles and old games are sold on just about every platform including PC. We mostly play the old games on modern hardware, so they look very different compared to how they used to look. Why is that? Display technology has drastically changed.

In this video we will discuss how pixel art is displayed on a CRT TV. I'm using a Sony Trinitron that is honestly a bit too fancy, but it still has the same underlying tech. Pixels become dots on a CRT... and the dots are not as precise as pixels on an LCD TV or monitor. Check out the video to learn why it's so different. I'll also talk about some good CRT filters you can use to emulate the look on your modern LCD/OLED TVs and monitors.

Here is where to get CRT shaders for retroarch:
github.com/libretro/slang-shad...

You will notice a CRT folder there. These go into your shaders folder inside your retroarch. Then you can enable different shaders while playing the games... and you can edit parameters to create your own shaders.

Links to links I used for this video (I mostly just rambled, but I read over some of this):
one-tab.com/page/DYdHwp3JSgu__...

#retrogaming #emulator #nintendo #virtualconsole #wii #crt #trinitron #tv #ps1 #snes #nes #genesis #turbografx

Disclaimer: I am aware that tech quickie released a video covering this topic recently. I found out about it while working on this video... and after watching theirs, I believe this one to still be different enough. Honestly, theirs is more of a 101... or even a quickie... This one is more of a nostolgia trip and I do believe I cover different things.

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