Future Directions for XR Interactions with Advanced Sensing Techniques and Haptic Design Frameworks
105
Microsoft Research332 тыс
Предыдущее
Опубликовано 31 октября 2024, 16:35
Speakers: Sang Ho Yoon
Host: Michel Pahud
The advancement in sensor/actuator hardware has enabled the development of wearable interfaces for AR/VR beyond. However, understanding user intent and providing appropriate feedback remain significant challenges for us when going beyond HMD or glasses for XR interactions. To address this, I have explored methods to unlock the capability of understanding the user’s intents. Additionally, I have explored haptic-based interaction to offer tailored feedback for AR/VR experiences. In this talk, I will present our lab’s research on leveraging biosignals to offer novel input techniques such as context-aware hand gesture, hand pressure estimation, and continuous input with microgestures. I will then present multiple haptic interaction frameworks that fulfills the gap between human perception and intended interaction design to promote the integration of haptic feedback into AR/VR environments for HCI practitioners and end users.
Host: Michel Pahud
The advancement in sensor/actuator hardware has enabled the development of wearable interfaces for AR/VR beyond. However, understanding user intent and providing appropriate feedback remain significant challenges for us when going beyond HMD or glasses for XR interactions. To address this, I have explored methods to unlock the capability of understanding the user’s intents. Additionally, I have explored haptic-based interaction to offer tailored feedback for AR/VR experiences. In this talk, I will present our lab’s research on leveraging biosignals to offer novel input techniques such as context-aware hand gesture, hand pressure estimation, and continuous input with microgestures. I will then present multiple haptic interaction frameworks that fulfills the gap between human perception and intended interaction design to promote the integration of haptic feedback into AR/VR environments for HCI practitioners and end users.
Свежие видео