GDC 2023 - Two-Level Radiance Caching for Fast and Scalable Real-Time Global Illumination in Games
643
21.4
AMD Developer Central29.9 тыс
Опубликовано 24 января 2025, 14:55
In this presentation, Guillaume Boisse, Senior Graphics Programmer at AMD, will walk through the practical implementation of a solution aimed at making the most of every sample by caching the estimated radiance into a cache hierarchy used for both sampling and filtering. He will show how this approach allows for highly performant, high-quality, dynamic, and leak-free global illumination without requiring any content pre-processing, thus enabling easy integration into existing real-time rendering pipelines.
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Check out everything that happened at 2023: gpuopen.com/events/gdc-2023
Announcing AMD Capsaicin Framework: gpuopen.com/learn/amd-capsaici...
Slides: gpuopen.com/gdc-presentations/...
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Find the resources you need to develop using AMD products: amd.com/en/developer.html
***
© 2025 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, EPYC, ROCm, and AMD Instinct and combinations thereof are trademarks of Advanced Micro Devices, Inc.
***
Visit our website: gpuopen.com
Follow us on Twitter: twitter.com/GPUOpen
Check out everything that happened at 2023: gpuopen.com/events/gdc-2023
Announcing AMD Capsaicin Framework: gpuopen.com/learn/amd-capsaici...
Slides: gpuopen.com/gdc-presentations/...
***
Find the resources you need to develop using AMD products: amd.com/en/developer.html
***
© 2025 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, EPYC, ROCm, and AMD Instinct and combinations thereof are trademarks of Advanced Micro Devices, Inc.
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