GDC 2023 - Two-Level Radiance Caching for Fast and Scalable Real-Time Global Illumination in Games

643
21.4
Следующее
Популярные
4 дня – 8 1981:30
Design your AI evals
Опубликовано 24 января 2025, 14:55
In this presentation, Guillaume Boisse, Senior Graphics Programmer at AMD, will walk through the practical implementation of a solution aimed at making the most of every sample by caching the estimated radiance into a cache hierarchy used for both sampling and filtering. He will show how this approach allows for highly performant, high-quality, dynamic, and leak-free global illumination without requiring any content pre-processing, thus enabling easy integration into existing real-time rendering pipelines.

***

Visit our website: gpuopen.com
Follow us on Twitter: twitter.com/GPUOpen
Check out everything that happened at 2023: gpuopen.com/events/gdc-2023
Announcing AMD Capsaicin Framework: gpuopen.com/learn/amd-capsaici...
Slides: gpuopen.com/gdc-presentations/...

***

Find the resources you need to develop using AMD products: amd.com/en/developer.html

***

© 2025 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, EPYC, ROCm, and AMD Instinct and combinations thereof are trademarks of Advanced Micro Devices, Inc.
Свежие видео
8 дней – 546 5520:52
How Many USB's Can You Plug In At Once?
11 дней – 1 027 4611:32
The New DJI OSMO Pocket 4 is Here
127 дней – 2 6160:55
Note56X Pro | Unboxing
автотехномузыкадетское