Google Developers2.4 млн
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Опубликовано 11 сентября 2012, 17:30
Brendan Kenny and Mano Marks continue their series on using the CanvasLayer library and HTML5 APIs to visualize large amounts of data on top of Google maps. This week they look at loading Shapefiles and KML directly in the browser and using WebGL to render their content over a map.
The libraries mentioned by Mano Marks and Brendan Kenny are:
JSTS (a JavaScript port of the Java Topology Suite): github.com/bjornharrtell/jsts
shp.js: github.com/kig/shp.js
CanvasLayer is in the source for the Google Maps API Utility Library: code.google.com/p/google-maps-...
The libraries mentioned by Mano Marks and Brendan Kenny are:
JSTS (a JavaScript port of the Java Topology Suite): github.com/bjornharrtell/jsts
shp.js: github.com/kig/shp.js
CanvasLayer is in the source for the Google Maps API Utility Library: code.google.com/p/google-maps-...
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