NVIDIA Alien vs. Triangles Tessellation Demo

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NVIDIA—Our Story, Built on Taiwan
Опубликовано 16 ноября 2010, 20:58
bit.ly/NVAVTTD Tired of game characters that remain unchanged as they take damage and fall over dead looking as good as when they arrived? For your viewing pleasure we introduce the battle of ALIEN vs. TRIANGLES where DX11 tessellation is used to transform and destroy an enemy using "multi-dimensional tessellation."
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