Microsoft Research335 тыс
Опубликовано 13 июня 2016, 18:23
Supervised learning algorithms can be understood not only as a set of techniques for building accurate models of data, but also as design tools that can enable rapid prototyping, iterative refinement, and embodied engagement- all activities that are crucial in the design of new musical instruments and other embodied interactions. Realising the creative potential of these algorithms requires a rethinking of the interfaces through which people provide data and build models, providing for tight interaction-feedback loops and efficient mechanisms for people to steer and explore algorithm behaviours. In this talk, I will discuss my research on better enabling composers, musicians, and developers to employ supervised learning in the design of new real-time systems. I will show a live demo of tools that I have created for this purpose, centering around the Wekinator software toolkit for interactive machine learning. I'll discuss some of the outcomes from 6 years of employing and observing others using machine learning in creative contexts. These include a better understanding how machine learning can be used as a tool for design by end users and developers, and how using machine learning as a design tool differs from more conventional application contexts.
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