Microsoft Research334 тыс
Опубликовано 17 августа 2016, 21:08
In this talk, we will provide a brief overview of the research that we have conducted in the area of digital rights management (DRM) systems. This will include a discussion of DRM architectures, along with a consideration of how particular features and design decisions affect interoperability. Next we will consider DRM in a setting that allows us to model a number of current scenarios as games. This will include an analysis of the current strategies that attempt to influence the outcomes of these games, along with a new type of architectural infrastructure that creates an environment for DRM games that may prove useful in the future. We also conjecture how rights management, along with a term we have coined called 'usage management', might be deployed in emerging cloud computing infrastructures.