A Game Developer's Perspective On Parallelism

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Опубликовано 6 сентября 2016, 16:39
The game console market has gone highly concurrent, and the PC market is heading that way fast as well.  The software development side of the game business has been reeling to catch up and deal with the new hardware, and the problem is far from solved.  With a few products under our collective belt it is time to take a step back and assess where we are at, where things are headed, and how we are dealing with the recent and future changes to our hardware platforms... and how we would like to be dealing with them.
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