Android memory and games (Google I/O'19)

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Опубликовано 9 мая 2019, 19:34
Memory management is a difficult problem for game developers on mobile devices. They want to use as much memory as possible, but have to contend with other apps and the system for resources. This talk will describe how games are currently dealing with memory, the tools available, and some of the improvements in Android Q.

Watch more #io19 here: Gaming at Google I/O 2019 Playlist → goo.gle/300WsBY
Android & Play at Google I/O 2019 Playlist → goo.gle/2GRWlQh
Google I/O 2019 All Sessions Playlist → goo.gle/io19allsessions
Learn more on the I/O Website → google.com/io

Subscribe to the Android Developers Channel → goo.gle/AndroidDevs
Get started at → developer.android.com

Speaker(s): Bill Bilodeau

TFCDDD event: Google I/O 2019; re_ty: Publish; fullname: Bill Bilodeau;
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