AI and Gaming Research Summit 2021 – Welcome and Microsoft Plenary with Phil Spencer, Katja Hofmann
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Опубликовано 8 марта 2021, 16:38
AI and Gaming Research Summit 2021 – Welcome and Microsoft Plenary with Phil Spencer (Xbox) and Katja Hofmann (Microsoft Research)
Gaming as Vanguard of AI Innovation
Research at the intersection of Gaming and AI is extremely timely and fruitful. Not only are games an important testbed for driving AI development, but advances in this space also have the potential to impact how we develop and play games, and a wide range of real-world applications that go beyond gaming. In this talk, I will give an overview of the many ways in which research done at, and in collaboration with, Microsoft Research is leading to novel research insights, as well as their current and future potential for impact in gaming and beyond.
See more at microsoft.com/en-us/research/v...
Gaming as Vanguard of AI Innovation
Research at the intersection of Gaming and AI is extremely timely and fruitful. Not only are games an important testbed for driving AI development, but advances in this space also have the potential to impact how we develop and play games, and a wide range of real-world applications that go beyond gaming. In this talk, I will give an overview of the many ways in which research done at, and in collaboration with, Microsoft Research is leading to novel research insights, as well as their current and future potential for impact in gaming and beyond.
See more at microsoft.com/en-us/research/v...
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