Debugging Just-in-Time and Ahead-of-Time Compiled GPU Code | Part 1 | Intel Software

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Опубликовано 13 мая 2024, 14:00
Debugging Just-in-Time and Ahead-of-Time GPU Code with Intel Distribution for GDB*. This quick guide and hands-on walk-through discusses how to debug different types of GPU Offload code:

Ahead-Of-Time compiled C++ code using SYCL*
Just -In-Time compiled C++ code using SYCL
Learn how to set up the Intel Distribution for GDB and use it to find and resolve application issues, regardless of the Intel(R) oneAPI DPC+/C+ Compiler or CLANG* compilation mode used.

In this video we discuss how to debug applications using SYCL--based GPU Offload when Just-In-Time or Ahead-of-Time compilation modes are used. We walk through an example application and cover the debug flow in detail, enabling the developer to directly apply learnings to real-world debug scenarios

Get Started Guides: Linux*: intel.ly/3WvtJox

Get Started Guides: Windows*: intel.ly/3JVirSX

Tutorials: Debug with GDB | Debug on Linux*: intel.ly/3QzsZek

Tutorials: Debug with GDB | Debug on Windows*: intel.ly/3wvDpEN

oneAPI Programming Guide: Debugging: intel.ly/44DnroY

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Debugging Just-in-Time and Ahead-of-Time Compiled GPU Code | Part 1 | Intel Software
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