Google Developers2.4 млн
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Опубликовано 20 мая 2016, 2:31
Decades of exposure to sci-fi literature, movies and games have shaped our vision of VR, establishing certain expectations. In this session, we talk about chasing these fantasies and sculpting them into real products that children, grandparents, teachers, and gamers alike can comfortably enjoy. First, we introduce a framework that’s enabled us to turn out 60+ VR prototypes with weekly sprints. Next, we discuss a new design process for exploring, polishing, and launching consumer VR products while avoiding the pitfalls of a traditional 2D workflow. Finally, we conclude with tips for building your own VR design team.
See all the talks from Google I/O 2016 here: goo.gl/olw6kV
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#io16 #GoogleIO #GoogleIO2016
See all the talks from Google I/O 2016 here: goo.gl/olw6kV
Watch more Android talks at I/O 2016 here: goo.gl/Uv3jls
Watch more Chrome talks at I/O 2016 here: goo.gl/JoMLpB
Watch more Firebase talks at I/O 2016 here: goo.gl/JTH9Fr
Subscribe to the Google Developers Channel: goo.gl/mQyv5L
#io16 #GoogleIO #GoogleIO2016
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