GDC 2014: Build Games that Scale in the Cloud

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Опубликовано 10 апреля 2014, 0:31
Full playlist here: goo.gl/fq0X3F

Your game is a living, breathing creation that takes a lot of time and attention even after launch. So why worry about your technical infrastructure? Chris Elliott explains how to build games that scale that run on Google's state-of-the-art infrastructure.

For more information: cloud.google.com/solutions/gam...
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