Augmented Reality: Perspectives from Industry and Academia

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Опубликовано 12 августа 2016, 1:56
Hrvoje Benko from Microsoft Research chairs this session at Faculty Summit 2012. Overlaying computer-generated graphics on top of the real world to create a seamless spatially registered environment is a core vision behind augmented reality (AR) research. While AR research exploded in the ΓÇÿ90s with the promise of rich interfaces with head-worn displays, much of it never materialized beyond military uses. However, in the last five years, we have finally started to see AR technologies in consumersΓÇÖ hands, albeit in a completely different form: smartphones equipped with cameras. Furthermore, Microsoft Kinect has opened up a whole range of AR experiences by simplifying camera-based tracking and gesturing. This session will share perspective on the current state of AR and offer insights of where AR might be going in the future.
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