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Опубликовано 18 ноября 2014, 1:15
This is a deep-dive straight into the guts of running a low-latency multiplayer game, such as a first-person shooter, on a global scale. We dive into architectures that enable you to split apart your back-end APIs from your game servers, and Auto Scale them independently. See how to run game servers in multiple AWS regions such as China and Frankfurt, and integrate them with your central game stack. We'll even demo this in action, using AWS CloudFormation and Chef to deploy Unreal Engine game servers. In the second half, hear from PlayFab, who built the backend for the Top-10 free-to-play PC shooter Loadout. PlayFab reveals details about their architecture, including AWS Elastic Beanstalk setup, Amazon DynamoDB and Amazon RDS patterns, data sharding, and use of multiple Availability Zones. Finally, PlayFab highlights challenges they faced when deploying to AWS China, and how they solved them.
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