Android Developers1.32 млн
Опубликовано 9 мая 2019, 0:58
In this talk, you will see case studies of popular games that have used Android best practices to improve their game development, launch, stability, and live operations. The session will include details on using Systrace to fix frame-rate issues, implementing SafetyNet and License Verification, fixing ANR bugs reported by Android Vitals, tracking Play Instant Games referrals, as well as designing client and server integration to support Smartlock sign-in.
Watch more #io19 here: Gaming at Google I/O 2019 Playlist → goo.gle/300WsBY
Android & Play at Google I/O 2019 Playlist → goo.gle/2GRWlQh
Google I/O 2019 All Sessions Playlist → goo.gle/io19allsessions
Learn more on the I/O Website → google.com/io
Subscribe to the Android Developers Channel → goo.gle/AndroidDevs
Get started at → developer.android.com
Speaker(s): Christopher Foley, Damien Mabin
T3EF4F event: Google I/O 2019; re_ty: Publish; product: Android - General; fullname: Christopher Foley, Damien Mabin;
Watch more #io19 here: Gaming at Google I/O 2019 Playlist → goo.gle/300WsBY
Android & Play at Google I/O 2019 Playlist → goo.gle/2GRWlQh
Google I/O 2019 All Sessions Playlist → goo.gle/io19allsessions
Learn more on the I/O Website → google.com/io
Subscribe to the Android Developers Channel → goo.gle/AndroidDevs
Get started at → developer.android.com
Speaker(s): Christopher Foley, Damien Mabin
T3EF4F event: Google I/O 2019; re_ty: Publish; product: Android - General; fullname: Christopher Foley, Damien Mabin;
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