Google Developers2.4 млн
Опубликовано 31 мая 2016, 20:22
Lenses make VR possible. They allow us to look at a screen a few inches from our eyes, but feel like we're looking out across a vast virtual landscape. Unfortunately, they also warp our view of the virtual world, distortions that require expensive, per-pixel computations to correct. This talk describes a technique for performing these computations per vertex, removing the need for traditional full-screen render textures and massively improving mobile performance, which is particularly well suited to Cardboard VR apps.
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See all the talks from Google I/O 2016 here: goo.gl/olw6kV
Watch more Android talks at I/O 2016 here: goo.gl/Uv3jls
Watch more Chrome talks at I/O 2016 here: goo.gl/JoMLpB
Watch more Firebase talks at I/O 2016 here: goo.gl/JTH9Fr
Subscribe to the Google Developers Channel: goo.gl/mQyv5L
#io16 #GoogleIO #GoogleIO2016
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