VR Distortion Correction Using Vertex Displacement for Cardboard Apps - Google I/O 2016

7 451
39.4
Следующее
Популярные
35 дней – 4 5330:15
Run AI locally, with Gemma!
Опубликовано 31 мая 2016, 20:22
Lenses make VR possible. They allow us to look at a screen a few inches from our eyes, but feel like we're looking out across a vast virtual landscape. Unfortunately, they also warp our view of the virtual world, distortions that require expensive, per-pixel computations to correct. This talk describes a technique for performing these computations per vertex, removing the need for traditional full-screen render textures and massively improving mobile performance, which is particularly well suited to Cardboard VR apps.

See all the talks from Google I/O 2016 here: goo.gl/olw6kV
Watch more Android talks at I/O 2016 here: goo.gl/Uv3jls
Watch more Chrome talks at I/O 2016 here: goo.gl/JoMLpB
Watch more Firebase talks at I/O 2016 here: goo.gl/JTH9Fr
Subscribe to the Google Developers Channel: goo.gl/mQyv5L

#io16 #GoogleIO #GoogleIO2016
Случайные видео
51 день – 20 8689:08
Google Trends for SEO
06.12.22 – 655 88711:34
ITX Perfection – Tiniest 4080 PC
24.05.14 – 341 6909:37
Nokia Lumia 630 vs. iPhone 5S
автотехномузыкадетское