Building massive online worlds with SpatialOS and Google Cloud Platform (Google Cloud Next '17)
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Опубликовано 10 марта 2017, 2:47
Architecting and building massively multiplayer online games is often limited by the scale of computing power that can be accessed to power them, and the network expertise available to build such a platform.
During this video, Mark Mandel and Rob Whitehead look at how you can build immense, persistent online worlds via the partnership of Improbable’s SpatialOS distributed computing and Google Cloud Platform’s (GCP) scalable infrastructure, without having to worry about scale, data synchronisation or complicated network engineering.
They also discuss how Improbable utilised GCP’s scalable infrastructure to power this endeavour, and give you a peek behind the scenes so you can see how these monumental virtual spaces are powered.
Missed the conference? Watch all the talks here: goo.gl/c1Vs3h
Watch more talks about Application Development here: goo.gl/YFgZpl
During this video, Mark Mandel and Rob Whitehead look at how you can build immense, persistent online worlds via the partnership of Improbable’s SpatialOS distributed computing and Google Cloud Platform’s (GCP) scalable infrastructure, without having to worry about scale, data synchronisation or complicated network engineering.
They also discuss how Improbable utilised GCP’s scalable infrastructure to power this endeavour, and give you a peek behind the scenes so you can see how these monumental virtual spaces are powered.
Missed the conference? Watch all the talks here: goo.gl/c1Vs3h
Watch more talks about Application Development here: goo.gl/YFgZpl
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