PROJECTIONS, Episode 41: Rec Room Quests and Zero Latency

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Why Star Trek's Graphic Design Makes Sense
Опубликовано 16 марта 2018, 14:00
We've gushed about Rec Room for a while now, and devote this week's episode to discussing why it's such a great introduction to virtual reality and how its multiplayer quests have real depth. Rec Room's latest quest--Island of the Lost Skulls--is one of the best VR experiences we've had yet. Plus, Norm talks about playing the Zero Latency location-based room-scale VR game.

Shot by Gunther Kirsch edited by Norman Chan

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Adam Savage twitter.com/donttrythis
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Simone Giertz twitter.com/simonegiertz
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Kishore Hari twitter.com/sciencequiche
Sean Charlesworth twitter.com/cworthdynamics
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Ariel Waldman twitter.com/arielwaldman
Gunther Kirsch
Ryan Kiser

Set design by Danica Johnson twitter.com/saysdanica

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