GDC 2013 - Create Amazingly Scalable Games on Google Cloud Platform

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Опубликовано 22 мая 2013, 5:02
Chris Elliott, a Solutions Architect on the Google Cloud Platform, talks at the 2013 Games Developer Conference about building amazingly scalable games.

Quickly deliver compelling game experiences by leveraging the scalability of Google App Engine combined with the unlimited flexibility of virtual machines on Google Compute Engine. From 1 to 100,000 cores, learn how to unleash your next great game on the Google Cloud Platform.

Raphael Simon, Sr. Systems Architect at RightScale also joins Chris to talk about how RightScale integrates with Google Compute Engine.
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